✨ New Arrivals Just Dropped!Explore
Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games
HomeStore

Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games

Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games

$56.68
Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games
$56.68

The Story

Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the DoItYourself Java Games series. The previous book in the series, More DoItYourself Java Games, taught eventdriven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of eventdriven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not.Youll learn more advanced programming techniques as you create 8 new games with sound and animation. Youll learn to use abstract classes, interfaces, statedriven programming, and the model/view/controller design.This book assumes you either have experience creating eventdriven user interfaces with Java Swing or you have read the second book, More DoItYourself Java Games: An Introduction to Java Graphics and EventDriven Programming.The DoItYourself Java Games series of books uses a unique discovery learning approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fillin blanks, with easy oneclick access to answers, you will be guided to write complete programs yourself, starting with the first lesson. Youll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Description

Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the DoItYourself Java Games series. The previous book in the series, More DoItYourself Java Games, taught eventdriven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of eventdriven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not.Youll learn more advanced programming techniques as you create 8 new games with sound and animation. Youll learn to use abstract classes, interfaces, statedriven programming, and the model/view/controller design.This book assumes you either have experience creating eventdriven user interfaces with Java Swing or you have read the second book, More DoItYourself Java Games: An Introduction to Java Graphics and EventDriven Programming.The DoItYourself Java Games series of books uses a unique discovery learning approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fillin blanks, with easy oneclick access to answers, you will be guided to write complete programs yourself, starting with the first lesson. Youll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Advanced DoItYourself Java Games: An Introduction to Java Threads and Animated Video Games | Ergodebooks